it says it is local coop on it but how do you play local coop on it
The Recursive Dollhouse
A very strange game about a very strange dollhouse. A surreal first-person puzzle game created in 72-hours for Ludum Dare 37.
This game is funded through Patreon. Many thanks to the following:
- Adam R. Vierra
- Joshua Jennings
- Tommy Pedersen
- Jacob Clark
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||First-Person, Ludum Dare, Ludum Dare 37, Puzzle-Platformer|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller|
|Accessibility||Subtitles, Configurable controls, Interactive tutorial|
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The Recursive Dollhouse has no local coop support. The tag with multiplayer was added in error.
how do you play local coop on this game?
Nice going! =)
it was so creative and the puzzle was fun too
I literally LOVE this game! It keeps your mind working while having fun, cant wait for more levels!
I really enjoyed this! Great concept :)
The Mac download didn't work for me though — white screen after the title card. Web version fine!
That was some fantastic puzzle game design! On the one side, I really liked the visuals (somehow the platform elements reminded me of delicious candy drops), but on the other side, the whole shrinking-and-growing-mechanic gave me some "Alice in Wonderland" vibes. Great work! Happily I included your game in one of our compilation articles about the Ludum Dare 37 as well as in the related showcase video. :) Congratulations to the 30th, by the way! Great work!
Awesome concept! Intriguing and challenging but not too complex, the way I love puzzle games :D A good demo for an upcoming full game, I hope!
I made a video playing your game:
if you want to check, best of luck for the full release, cheers!
Please comment re: use of recursion in AI. The first AI making language I read about was LISP. Its unique contribution to the field of simulating human thought processes was recursion. All object-oriented programming languages include resursive technologies, tho not named as such, even in the technology of instancing objects. Were you considering AI problems while making this game?
If so, what solutions do you think this offers?
So it just ends at a door that you never get a code for?
I assume you're talking about the 2nd coded door in the 2: Details area, one that has a key and an empty dollhouse that only has a spring. It is possible to get the code for that door, and it happens to be on the key you carry around! Simply drop the key into the dollhouse, before jumping into it. Then hop in to make the key really large.
Great game guys, I really enjoyed it!