Very interesting. Obviously the way it's laid out it'd be better as an actual mobile game. I say that because it's very difficult to pick 3 sets of items up or do 3 sets of anything in less than 5 seconds :P I do very much enjoy the game and can't wait for the full release.
What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass?
Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games!
You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?
Not a Clone is now available on iPhones, iPads, and Androids. A PC/Mac/Linux build is currently in-the-works. Feel free to check out the demo builds below.
Download the zip file for your platform, and unzip the file.
Run the file, "Not a Clone Demo.exe" under the folder, "Not a Clone Demo".
Run the file, "Not a Clone Demo.app" under the directory, "Not a Clone Demo".
For Linux:For Linux, the zip file contains both the 32-bit (Not a Clone Demo.x86) and 64-bit (Not a Clone Demo.x86_64) executables. Mark the one corresponding to your platform as an executable (such as "chmod +x Not\ a\ Clone\ Demo.x86" or similar). Finally, run that executable.