A downloadable project

Ran out of time, but here's the prototype of a survival game without an inventory. https://bitbucket.org/OmiyaGames/gamemakers-toolkit-jam-2018/downloads/

In short, I had about 10 hours total to work on this prototype.  It was a very busy weekend.  There's no objective set, and none of the bars indicate any stats.  The intent was to create a survival game where, to compensate for the lack of inventory, one can drag world elements around and have them interact with each other to create world-effects.  Honestly, time was not on my favor (which included first day lost due to event hosting, 2 hours of meeting both days, 2 hours of grocery shopping, etc.)

What's implemented:

  • Tree generation.
  • Unity's box-chan and controls.
  • Camera following box-chan.

What's not implemented:

  • Everything else.

Credits: